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Lightining at enemies in all directions (and perhaps some left for friends aswell!)Įrratic electro-static discharge willed towards your enemy. You and I I take your place, and you take mine.įrom your hands a holy lance, a beam of light, to end unholy dance. The game now features a more-advanced damage calculation method for melee weapons allowing for multiple regions of the target which modify the damage taken based on the type of weapon used.
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More in-depth information as to how to use these systems is included in the game on the Info page.
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City-generation buildings can also be placed by the map author in addition to via the city-generation mutator. Furnishings can be built via the buildable-building system and/or placed by the map author. Monsters are also supported and can be placed by the map author or spawned into a map via mutator. The amount of vehicles in the game has been expanded from five to over thirty.Īdditionally there is a buildable building system and a city generation system. Other options include modern weapons and futuristic weapons. Alongside medieval weapons and the quest-spawns option, this system allows a player or server admin to set up a game that is similar to rouge-like classics, in 3d, if he wishes. The spellcasting system has been expanded from non-existence to fifty (50) spells. This gives a glimpse into the amount of work that has been invested into the game. The current number of weapons in Chaos Esque Anthology is over 200 weapons. The pre-fork amount was approximately 18 weapons. An example of such development is to compare the amount of weapons from before the fork in 2012 to the current number in the Chaos Esque Anthology project. 2 Implements of Will - Spells and WeaponsĬhaos Esque Anthology has been in continuous separate development from Xonotic since forking from it in 2012.